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Spectres of Brocken successfully funded a full digital edition and physical book on Kickstarter on 13 October 2022. Physical copies will be available at selected online retailers when it's done.

I remember those hot summer days when we skipped classes to cool off by this creek.

I remember our arguments in the dining halls, our competitions in the sims.

How did it come to this?


Those days are over. We knew nothing of the world then. 

I know better now. I know what needs to be done.

I know I have to win this, to end this war. Even if it means killing you.


Introduction

Spectres of Brocken is a role-playing game about making friends and then years later going to war against them in giant mechs.

Make up some young, naive, messy trainee mech pilots. Find out who you are. Find out who you are to each other. Find out what you want in the world.

Years later, find each other on the field of battle, each in your own fearsome custom mechs. Find out who you've become. Find out what you've all done to get here. Find out what costs you would pay to get what you want in the world.

You can play Spectres of Brocken with 2-4 players, without needing any one player to take a game master role as everyone shares responsibilities as players for running the game. You could also designate an experienced player to facilitate the game and provide prompts and rules guidance. The game system is largely inspired by the No Dice, No Masters system used in Dream Askew and Dream Apart, by Avery Alder and Benjamin Rosenbaum.

Game Summary

Spectres of Brocken is played over two phases - the Academy Phase and  the Conflict Phase

At the start of the game, you create your Pilots and set up the world you'll be playing in. You then populate the Word Bank with Words based on aspects of the world and character dynamics that you're interested in exploring through play. This forms a palette of sorts to draw from during the game.

In the Academy Phase, you will play out scenes of your pilots getting to know themselves and each other. Flesh out your pilot's personality and bonds to learn who they are and how they relate to the world and each other.

You gain Words when your pilot reveals something new about their personality in a scene or you push scenes towards ideas that players have flagged as interesting. You can then spend them to confirm what Traits and Bonds your Pilot has and act decisively to push scenes towards resolution.

Find out who you are and what you want from the world.

You then fast forward years later to the Conflict Phase, keeping any  Words you've collected in the Academy Phase. You then play out scenes where you meet each other again on the battlefield as ace pilots, using your custom mechs to turn the tides of war for your respective factions, fighting against your former friends. 

However, some actions  will have to be paid for with Blood. This is because you have giant machines of war at your disposal, and the consequences of your actions are amplified. You'll define the features that make up your personal custom mech during this phase, reflecting your Pilot's quirks and desires in exaggerated form.

Find out how you will leave  your mark on the world, and what costs you are willing to pay to do so.


Themes and Touchstones

This game draws heavily on the following media: Mobile Suit Gundam and its successors, Break Blade, Fire Emblem: Three Houses, Naruto, Spider-Man 2, and Friends at the Table’s COUNTER/Weight.

It also draws mechanical influences from Avery Alder & Benjamin Rosenbaum's Dream Askew/Dream Apart, Meguey & Vincent Baker's Mobile Frame Zero: Firebrands, Fred Hicks and Rob Donoghue's Fate, Adam Vass' Necronautilus, and Melody Watson's On Mighty Wheels.

Materials

To play, you will need: the rulebook, a Pilot Sheet per player, a Conflict Sheet, copies of the Moves and Scenario Reference sheets, writing implements, some small items like beads or counters for Blood Tokens and optionally some notecards or memos. You may also want some 6-sided dice handy for randomisation.


Here are some actual play videos to show how the game is played:

StatusReleased
CategoryPhysical game
Release date Nov 14, 2023
Rating
Rated 4.9 out of 5 stars
(45 total ratings)
Authorehronlime
TagsGM-Less, Mechs, Sci-fi, Tabletop role-playing game
Average sessionA few hours
LanguagesEnglish

Purchase

Get this game and 1 more for $24.00 USD
View bundle
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On Sale!
20% Off
$20.00 $16.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $16 USD. You will get access to the following files:

Spectres_of_Brocken_Digital_Singles_Release_V1.1.pdf 7.4 MB
Spectres_of_Brocken_Digital_Spreads_Release_V1.1.pdf 7.1 MB

Community Copy

Support this game at or above a special price point to receive something exclusive.

Community Copies

Can't or don't want to pay full price for this game? That's fine, just pick up a Community Copy for free or whatever price you want. If you're from the South East Asia region (especially Malaysia, gotta take care of kaki lang), please feel free to take a copy since I know games are expensive for us.

Download demo

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Game Sheets (B&W Low Ink, Compressed) 457 kB
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Game Sheets (Compressed) 1.2 MB
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Pilot Sheet 255 kB
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World Tendencies 314 kB
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Moves Reference 223 kB
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Situations Reference 536 kB
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Conflict Sheet 188 kB
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Word Bank 134 kB

Development log