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We played this last night and everyone had a very good time. We created a really interesting town on an alien planet built into the walls of a canyon (because the environment up outside the canyon was dangerous and inhospitable). In the time between Then and Now, a stonemason union led a communist revolution and overthrew the old government. Both the Remained characters had complicated feelings about what they did during the revolution, while the Returning characters had to find a new place within this changed society.


This game did everything I wanted, of telling a emotionally moving story through drawing maps and of making us think about the passage of time. It's really great.

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Thank you so much for playing the game and telling me about your game, I'm so glad you enjoyed it :) It's always fun to see what places and people others have made

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What a strange feeling to read such a wonderful game, so close to my own game design sensibilities! I too have written a game where you play characters who have left a place and then return years later, while others have stayed put; where you update a map of relationships and a double map of places as you play... I find in your game some of the nostalgia that is in mine, without an ounce of adventure or entangled plots, which calls for even more drama-focused sessions. A great read, which promises some great games!

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Ah thanks for checking out the game! I love what you've done with Two Summers as well! Even though we ended up with different approaches to game formats/mechanics, it's really cool to see your take on themes and ideas that I am in love with also. I'm looking forward to trying out Two Summers too!

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A clearly set out, thoughtful collaborative story making / world building tool / game, with some delightful line drawings that help set the mood

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A very neat game by Aaron here, I played and made a very compelling story of a city above a treacherous desert with so many actors in play! It was very rich and interesting, I'm sure you'll agree when you play!

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This is a wonderful game that does a great job of building on its premise to deliver sad, nostalgic experiences every time. Highly recommended for people who like storytelling games.

I just barely missed your Kickstarter for this, so sad! Is there any chance you will be selling more physical copies in the future? I would love to grab one (and Homebound too) but I understand if it is too late.

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Hello! If you are based in the US, I am working with Floating Chair Club for US fulfillment so that's probably your best bet to get a physical copy later, as I will be sending them extra copies to cover any damaged/lost copies anyway, so look out for that. If you're based elsewhere, drop me a message or email and I'll let you know what I can do once I confirm fulfillment options where you are.

I am in the US! I'll keep an eye out there. :) Thank you!

Physical copies are now available through Floating Chair's shop here: https://floatingchair.club/products/an-altogether-different-river :)