We played this last night and everyone had a very good time. We created a really interesting town on an alien planet built into the walls of a canyon (because the environment up outside the canyon was dangerous and inhospitable). In the time between Then and Now, a stonemason union led a communist revolution and overthrew the old government. Both the Remained characters had complicated feelings about what they did during the revolution, while the Returning characters had to find a new place within this changed society.
This game did everything I wanted, of telling a emotionally moving story through drawing maps and of making us think about the passage of time. It's really great.
Thank you so much for playing the game and telling me about your game, I'm so glad you enjoyed it :) It's always fun to see what places and people others have made
What a strange feeling to read such a wonderful game, so close to my own game design sensibilities! I too have written a game where you play characters who have left a place and then return years later, while others have stayed put; where you update a map of relationships and a double map of places as you play... I find in your game some of the nostalgia that is in mine, without an ounce of adventure or entangled plots, which calls for even more drama-focused sessions. A great read, which promises some great games!
Ah thanks for checking out the game! I love what you've done with Two Summers as well! Even though we ended up with different approaches to game formats/mechanics, it's really cool to see your take on themes and ideas that I am in love with also. I'm looking forward to trying out Two Summers too!
A very neat game by Aaron here, I played and made a very compelling story of a city above a treacherous desert with so many actors in play! It was very rich and interesting, I'm sure you'll agree when you play!
This is a wonderful game that does a great job of building on its premise to deliver sad, nostalgic experiences every time. Highly recommended for people who like storytelling games.
I just barely missed your Kickstarter for this, so sad! Is there any chance you will be selling more physical copies in the future? I would love to grab one (and Homebound too) but I understand if it is too late.
Hello! If you are based in the US, I am working with Floating Chair Club for US fulfillment so that's probably your best bet to get a physical copy later, as I will be sending them extra copies to cover any damaged/lost copies anyway, so look out for that. If you're based elsewhere, drop me a message or email and I'll let you know what I can do once I confirm fulfillment options where you are.
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We played this last night and everyone had a very good time. We created a really interesting town on an alien planet built into the walls of a canyon (because the environment up outside the canyon was dangerous and inhospitable). In the time between Then and Now, a stonemason union led a communist revolution and overthrew the old government. Both the Remained characters had complicated feelings about what they did during the revolution, while the Returning characters had to find a new place within this changed society.
This game did everything I wanted, of telling a emotionally moving story through drawing maps and of making us think about the passage of time. It's really great.
Thank you so much for playing the game and telling me about your game, I'm so glad you enjoyed it :) It's always fun to see what places and people others have made
What a strange feeling to read such a wonderful game, so close to my own game design sensibilities! I too have written a game where you play characters who have left a place and then return years later, while others have stayed put; where you update a map of relationships and a double map of places as you play... I find in your game some of the nostalgia that is in mine, without an ounce of adventure or entangled plots, which calls for even more drama-focused sessions. A great read, which promises some great games!
Ah thanks for checking out the game! I love what you've done with Two Summers as well! Even though we ended up with different approaches to game formats/mechanics, it's really cool to see your take on themes and ideas that I am in love with also. I'm looking forward to trying out Two Summers too!
A clearly set out, thoughtful collaborative story making / world building tool / game, with some delightful line drawings that help set the mood
A very neat game by Aaron here, I played and made a very compelling story of a city above a treacherous desert with so many actors in play! It was very rich and interesting, I'm sure you'll agree when you play!
This is a wonderful game that does a great job of building on its premise to deliver sad, nostalgic experiences every time. Highly recommended for people who like storytelling games.
I just barely missed your Kickstarter for this, so sad! Is there any chance you will be selling more physical copies in the future? I would love to grab one (and Homebound too) but I understand if it is too late.
Hello! If you are based in the US, I am working with Floating Chair Club for US fulfillment so that's probably your best bet to get a physical copy later, as I will be sending them extra copies to cover any damaged/lost copies anyway, so look out for that. If you're based elsewhere, drop me a message or email and I'll let you know what I can do once I confirm fulfillment options where you are.
I am in the US! I'll keep an eye out there. :) Thank you!
Physical copies are now available through Floating Chair's shop here: https://floatingchair.club/products/an-altogether-different-river :)