Dungeon Whatever v0.07 Changelog
Dungeon Whatever » Devlog
- Removed "Attributes" as a mechanic and folded them into Trainings. I don't like the narrative implications of inherent attribute bonuses and I think the Training system already covers what I want the Attributes to do, which was to enable conversion of existing stats from other games. I also think the generalized application of Training bonuses versus always trying to match every action to 6 narrow attributes will fit the looser nature of the game.
- Added default setting for Difficulty Number and adjustments based on circumstances and Encounter challenges.
- Adjusted default number of segments for Defense Clocks since it's no longer linked to Attributes.
- Added guidance for when you should skip Action Rolls if multiple bonuses or modifications apply to the roll.
- Added some advice on handling split parties in Encounters.
- Added new functionality to the Aid another Character Contribution to allow Defense recovery.
- Updated the Character Sheet to reflect the removal of Attributes.
Files
Dungeon Whatever v0.07.pdf 538 kB
Sep 13, 2020
Dungeon Whatever v0.07 - Character Sheet.pdf 387 kB
Sep 14, 2020
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Dungeon Whatever
A Heroic Fantasy Role Playing Game About Fantasy Heroics
Status | In development |
Category | Physical game |
Author | ehronlime |
Tags | 6e, d20, dnd, Fantasy, Tabletop, Tabletop role-playing game |
More posts
- Dungeon Whatever v0.09 ChangelogJan 24, 2021
- Dungeon Whatever v0.08 ChangelogNov 17, 2020
- Dungeon Whatever Release and Designer Commentary 01May 29, 2020
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