Far From Home v1.1 Release Notes


This version has been updated as part of the revision of the Homebound zine for its reprint, which includes updates to Ithaca in the Cards.

This version doesn't change the underlying game structure, but is mainly looking at refining the Character and Setting Element prompts:

  • Refined "Play to Find Out" advice for each Character to more clearly align with the themes of each character.
  • Refined Moves for each Character, re-framing the generic Strong and Regular moves to suit each Character's themes e.g. instead of "Take action, leaving yourself vulnerable", it's now "Take action in a way that highlights this Character's themes". I've also split out the Moves that reference both the Hegemony and Home to individual moves to reflect the differences in how Characters interact with either. I adopted a lot of the existing language and structure from Dream Askew previously, and now I want to hone it to better fit the themes of this particular set of Characters.
  • Shifted the order that Moves appear on the Character sheet to Regular - Weak - Strong, rather than Weak - Regular - Strong, to emphasize that Characters can always look to the Regular Moves to drive most interactions.
  • Changed the name of The Transient to The Visitor.
  • Expanded descriptions for each Character trait. I went back and forth on whether I wanted to include a gender trait specifically, because Dream Askew (which this is based on) is very pointed about its use of gender. I ended up expanding the explanations of the other traits to highlight gender in each one. I want players to be able to be a bit more specific in how they thought about gender and gender presentation. Rather than putting it into a single umbrella trait of "gender", I wanted to let players explore how that gender is expressed and read by Home and the Hegemony in different ways - in the names you choose, in presentation and looks, in speech and mannerisms. Traits that are read as gendered in the Home may not be read the same way in the Hegemony, so I wanted to break that down in this way.
  • Added some clarification on how to run the Structured Mode of the game, including moving time forward and showing changes happening between the scenes, and prompting more detailed descriptions of scenes.

I think this game could use an expanded version that isn't bound by the page count constraints of the anthology zine, so I'm looking to keep working on this game and adding sections to address playing with sensitivity and player safety. I'll continue working on this, so keep an eye out for further developments in the future.

Please still feel free to send any feedback my way and if you notice any typos, issues or have any concerns or questions.

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