A downloadable game

Buy Now$3.00 USD or more

This is a story game about doomed Worlds connecting through your fingers for 2 to 4 players.

You will need a large-ish piece of paper, an inkpad or wet markers or just ink, a die, writing tools and at least one hand each that has five fingers.

Use your fingerprints to represent your Worlds.

Make connections between those Worlds using a point based resolution mechanic aka pointing fingers at each other and interpreting the results.

Vote with your thumbs whether you want the Anomaly at the centre of the galaxy to grow and devour your Worlds.

StatusIn development
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(14 total ratings)
Authorehronlime
Tagsapocalyptic, GM-Less, physical, Sci-fi, Tabletop, Tabletop role-playing game

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

The Outer Whorls v0.01 (6 pages, Text and Images).pdf 2.1 MB

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Community Copy

Can't or don't want to pay full price for this game? That's fine, just pick up a Community Copy for free or whatever price you want. If you're from the South East Asia region (especially Malaysia, gotta take care of kaki lang), please feel free to take a copy since I know games are expensive for us.

Download demo

Download
The Outer Whorls v0.01 - Text Only (2 pages, Text Only).docx 460 kB

Development log

Comments

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(+1)

The Outer Whorls is a short storytelling rpg about a galaxy falling apart, played through fingerprints and dice.

The PDF is 9 pages, with an expressive, easy to read layout.

Gameplay is very simple and straightforward. Every player controls a world (a thumbprint.) Players may point at each other to interact with other worlds. These interactions aren't necessarily simple or peaceful, and the results depend on who points which fingers, and from which hands. At the end of every round of interaction, the group can vote to increase a death clock. When it passes a final threshold, the galaxy is devoured.

Overall, Outer Whorls tells tragic stories about communication and death, and it tells them slowly, allowing everyone to give them weight and meaning as the players ultimately scramble for connection in the face of the increasing Anomaly Die. If you like story-focused games, and you don't mind if they hurt, this is a potent one-shot.